

If you have a new object, such as a terrain that you want to add to sandbox mode, there are some hooks in the modding API that will help manage when it gets loaded and unloaded based on its distance from the player. One way to expand the sandbox world in which players fly is through the use of proximity loaded objects. See the custom part section for more information about creating custom parts for the game.
Simpleplanes steam mod#

Any child objects of the map game object that have a 'MapStartLocation' component will flag the game object as a starting location in sandbox mode, allowing players to see the location in their locations dialog. Map - Saving an object with the 'Map' component will flag that object as a map in the game (for use in sandbox mode and/or custom challenges).There are a few special components defined in the API that, if attached to a game object being saved, will be handled in a special way by the mod tools. As long as the name of the mod doesn't change, the existing item should be updated. Updating a mod already on the workshop should follow the exact same process.After a successful upload, clicking the 'OK' button will open the in-game browser overlay to your workshop item where you can further tweak various things like screenshots, descriptions, etc.If all goes well, the mod should upload to the Steam Workshop and you should see a success message. There should now be a 'Publish to Steam' button that can be clicked.Clicking on the subscriber agreement text will open the in-game browser overlay to the agreement, where you can then accept.
Simpleplanes steam mods#
Before any of your mods can be publicly listed in the workshop, you will need to accept Steam's subscriber agreement. Once enabled, a couple new options should show up in the bottom left.If a red indicator and/or errors appear, you will need to fix these before uploading to the Steam Workshop. If the mod is successfully enabled it should have a green indicator on the mod's button on the left and no errors should show up in the mod description area.Click on the 'Enable' button below the mod description.Select your mod by clicking on the button with the mod's name on the left.From here there should be a list of mods on the left. Clicking this will take you to the mods page. There should be a 'Mods' button on the main menu.On Windows, this should default to the mod directory for SimplePlanes (%userprofile%appdatalocallowJundrooSimplePlanesMods). This will prompt you where to save the mod. Click the 'Save Mod - Steam Workshop' button.Hover over the field labels for additional tooltip info. Most fields should be fairly self explanatory. Fill out the 'Steam Workshop Info' section in the mod builder window for your mod.

Once you’ve perfected these, advanced missions will be available like French Runs and SAM Evasion.Ĭomplete the challenge of making a plane, with the option to make other mechanical object like cars.īe the engineer that you always wanted to be in SimplePlanes and get to create amazing mechanical planes that can fly.If you have a mod project and are ready to upload the mod to the Steam Workshop, here is how: Some challenges will also be available and these includes activities that are tutorial in nature, like takeoff and landing tutorials.
Simpleplanes steam download#
Once you finish the plane or was able to download one you can test it and fly it in the available open world map that is physics based to give it a very realistic feel. Another option is by downloading the planes that the community has also created, making it very easy for you to have an already finished plane. SimplePlanes will give you the chance to create your very own planes by using the materials that is provided. Build planes and test it by using it in the game’s challenges. SimplePlanes is a simulation video game that is developed and published by Jundroo LLC.
